ESO is getting better for new players, but they forget the veterans
The Elder Scrolls Online, abbreviated ESO, is a greatly multiplayer online parlor game (MMORPG) created by Animal Online Studios and also released by Bethesda Soft works. It was launched for Microsoft Windows and also OS X in April 2014. It is a component of the Elder Scrolls collection. The game is set in the continent of Tamil as well as includes a storyline indirectly connected with the various other video games in the Elder Scrolls franchise. It had actually been in development for seven years prior to its launch in 2014. It initially got blended reviews, but these enhanced dramatically with the re-release and rebranding as The Elder Scrolls Online: Tamil Unlimited, with critics commending the changes that were made. The Elder Scrolls Online originally made use of a mandatory regular monthly membership version till it transitioned in March 2015 to a buy-to-play model with microtransactions and also an optional membership. The video game was renamed The Elder Scrolls Online: Tamil Unlimited, and was released for the PlayStation 4 as well as Xbox One gaming consoles in June 2015, as well as for PlayStation 5 as well as Xbox Collection X/S in June 2021. The video game sold more than 15 million duplicates by 2020, having around 2.5 million monthly energetic players in 2017.
The MMORPG Elder Scrolls Online has been able to score in recent years through its updates just at new players. Partially, the changes also come well with the veterans, yet many of them feel forgotten. We tell you why many veterans feel neglected.
How is that meant veterans feel forgotten ? With regard to new content or changes in the game, the longtime players feel neglected. While Bethesda brings a lot of changes to the market, which makes new players easier to get started, often little in veteran content happens.
In this article we will introduce you to some points that are often criticized by the endgame and veteran community and not sufficiently addressed from their view.
Who speaks here?: Miezemello plays The Elder Scrolls online since the beta. Since the beginning of 2018, she regularly streams ESO on Twitch and has been part of Bethesda's official ESO stream team since the end of 2020. Since January 2018, you create videos (Raid Triples, Guides, DPS Tests) on YouTube. It has over 6900 game hours on 18 characters maximum level and 1840 champion points (aside, 25.06.2021). On Mango, it has been responsible for everything about ESO since May 2021, especially guides.
The revision of the champion point system supports low levels
The champion point system has been completely revised with Update 29 Flames of Ambition. In addition, the necessary experience was adapted to the level increase, so the acquisition of champion points to CP 1800 was clearly facilitated.
This is what new players benefit from this. In addition, the group search has been added in recent years and the associated possibility has taken the daily extra experience.
Only once a year a new RAID
Twice a year there is new quest and area content. There are a total of four new dungeons per year, but only one Raid a year. Often, the instances are also plagued by bugs and performance problems, so players often have to reset the instances.
There are always phases in which a Combat bug completely blocks the endgame to the next fix in a planned patch (every 2 weeks). As an example, there is the Light Attack Bug at Magic classes or the really cruel time before the chapter Grey moor was released.
In the time, the game had really massive server problems and one had partly delays of up to 40 seconds. This means that the incoming damage does not match the graph. Suddenly one was dead and did not know what had happened at all.
During this time, ESO are extremely milled many long-standing players, as at the time attempts for Triple Achievements (No Death, Speed-Run and HM in a Run) were absolutely impossible.
2020 was announced a big revision of performance
On the ESO tavern in January 2020, a large program for revising and improving server performance was announced. The community, however, does not feel that this project was really brought to conclusion or that it was sufficiently reported.
This project should not simply stuck, because the veterans have a great deal of interest and the project came across very positive feedback. Therefore, the disappointment was only the greater that further information left.
Existing problems in the PVP area Cyril
Some tests were made in the PVP area of ESO to improve performance. Players had regular game crashes and extreme lags, as soon as many players are hit together. However, too little reports about this project.
The solution approaches were also based solely the limitation of different functions. For example, all sets were deactivated that not only increase stats. Ultimately, this leads to only 12 sets remain its full function from all the object sets.
In my eyes, this is not a solution to the actual problem, but a pure symptom control.
The expensive chapters become simple DLC after 1 year
Again, an aspect that is great for newcomers, but has a bitter taste for veterans. The chapters must be bought extra for 1 year, so you can play them. After this year, they are then included in the ESO-Plus membership. They have the most veterans, but that benefits you little in the first year.
Nevertheless, the veterans must buy this chapter in addition to buying additionally if they want to play the new RAID. So, ultimately, they often invest a lot in the game, just to play relatively little content that is really useful or interesting for them.
In my opinion, there should therefore be a way to unlock the RAID with ESO-Plus.
Gates of Oblivion and Blackwood bring innovations for newcomers
The entire story of Oblivion goals have brought a total of many changes and new contains for newcomers and quest fans. The four big patches including the big chapter Blackwood brought, among other things, the very busy companions into play.
Unfortunately, these I companions are really useful for newcomers, because they do not replace a player. On the one hand, that's good, because therefore, no player will be superfluous. On the other hand, therefore, the expectations of the veterans were also fulfilled and does not constitute an interest in the endgame.
These positive aspects are already available for ESO-Plus members
But what is the solution to these problems? That's not so easy in my eyes. After all, at least for ESO-plus members at certain intervals, there is a free statuette for the home. Maybe you should build there and let yourself come up with a little.
What do you say about the points mentioned? Might you also be ESO veterans? Can you understand the points and wish you more content for many years of players? Or are you new in the MMORPG and finds the innovations great? Write it into the comments, your opinion is interested!
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