FIFA 22 performs 86 changes in the game
A new update is available for FIFA 22 PC. At this time, we do not know me when it will come to other platforms (PS4, PS5, Xbox One, Xbox Series S, Xbox Series X and Nintendo Switch), but will be available in these consoles, but perhaps Nintendo Switch in the near future and when it does, console gamers will receive 86 changes in the game like PC gamers.
As always, EA has released the patch notes for the update, which reveal significant changes and improvements in gameplay, the team final, career mode and more. None of the changes as individual settings is very important, but they add.
Then you can view the complete patch notes update:
ultimate team FIFA
He made the following changes:
- During games away from home, players will see their own colors equipped field line rather than your opponent.
- We updated the search filters Transfer Market and Stadium to match the appearance and functionality of the search filter Player Transfer Market Quality.
It addressed the following issues:
- Additional cases were discussed in which some players saw an initialization message when trying to match in Division Rivals and could not find an opponent.
- In some cases, options management team could not have been adjusted for a match Division Rivals.
- In a rare scenario, players were unable to enter the Champions FUT menu.
- Some elements of the user interface SBC were not displayed correctly.
- The user interface of the game did not show an image for some elements of player when overlaying players showed to follow.
- Images of articles player FUT Heroes not always displayed correctly.
- Flair Shots are not always counted for the progress of the goal.
- A countdown timer has event was shown incorrectly when there was no active event in the Objectives menu.
- The progress bar in the Play-Offs mosaic Champions FUT not always displayed correctly after losing a match, this was just a visual problem.
Display preview of Champions FUT not always correctly showed their navigation tabs. A UI element placeholder was available involuntarily menus and could have generated a message about the final grade when he was selected. This was just a visual problem and had no other impact on FUT Champions. The captain of a cooperative lobby could not select the Edit option squad as he was the only player in the lobby. The call of the List button friends in the game sometimes does not appear.
How to play
He made the following changes:
- Passes driven now more likely to be intercepted by players who are in the path of the ball.
- Some animations that are activated Dodge Moving the left stick, which include the carrier of the ball giving small touches to avoid a possible entry now will occur only when the Contextual Dribbling setting is enabled Agile.
- A defending a center with automatic settings set to Automatic, On Air Balls and Balls Loose or Only Air Balls, there will be an automatic player change a little faster than before.
- Reduced attendance at the shot attempting a shot in situations where the goalkeeper is placed near any of your posts.
- A playing games with custom slider defensive tactics corners 1 or 2 bars, now more players will be placed outside the area and in the midline.
- Improved marking defensive teammates AI for short corners scenarios.
- Added more variety to the types of shots that can make the AI of the CPU.
- In a situation where an advocate Jockeying goes crazy, he will no longer make an animation in which he slips as he turns.
- It was reduced frequency of knockdowns sliding AI CPU.
They Removed some animations attack that could occur when the player tried to block a land controlled pass or high short pass.
Sometimes, the goalkeepers could not stop when the shots were heading near them, between the knees and the head.
- When playing games with the personalized tactic slider of defensive depth set at 70 or more, the defenders could fall too deep without wanting in their own half.
- When trying to make a player change with the right joystick to a central defender, sometimes you can switch to a different player in place.
- In some situations, the goalkeepers did not successfully cut the shots that were at a distance of reachable.
- When making a player change with the right joystick, the following player indicator could sometimes appear on an unwanted player instead of the player who was originally turned off.
- Sometimes, an element of white position marker IU could have been shown close to the players during the matches.
- In rare occasions, a doorman could divert a shot under solvable towards him own network.
- Sometimes, a doorman can make a fault without the referee gives a ball stopped to the other team.
- The Team Press meter would involuntarily decrease while Team Press was starting after activation.
- When you activate Player Lock, you could not request a player change until the player released the entrance of the right joystick and then made a player change request.
- Sometimes, it was not sanctioned a clearly late entry.
- Losing the ball, in a rare situation, the original carrier of the ball could be stuck in its place.
- When requesting a pass led for the first time, the Let Ball Run command was sometimes executed.
- In rare situations, the game could continue for a short period of time after a penalty kick shall be tired. Eventually the correct criminal shot would be granted.
- In a rare situation when a passage is made with a doorman in the cooperative game, the goalkeeper would continue to be the selected player until a manual player change is requested.
- When you stand up after a sliding boards, you could incorrectly sanction a failure to the player that stands up.
- In situations in which a defender would a failed attempt to block a shot, an animation could occur in which the player moves the leg from the ball. This was just a visual problem and did not affect the result of the situation.
- In rare situations where the ball was far from the feet of the ball carrier, a pass or shot requested could take too much to occur.
- The defending player could decelerate involuntarily by pursuing an air ball.
- By pushing the goalie towards an incoming ball, sometimes the goalkeeper approached the unreacted balloon, which caused a loss of possession.
- The next player change indicator could sometimes change involuntarily from a central defense to another player in inappropriate situations.
- In some exceptional situations, there would be no false shot requested, and the controlled player would not be cheered correctly.
- In very rare circumstances, the doorman could teleport when performing a chopped stop.
- Sometimes, the ability movement drag to drag could have been requested unintentionally.
- When performing a reception, the goalkeeper could sometimes fall to the ground unnecessarily.
- The ball could pass through an advocate in an unusual situation when the ball receiver touched the ball, before the defender tries to make contact with it.
- When making a clearance, the ball would not always travel as far as it was intended. Players can sometimes stumble into inappropriate situations.
- The celebration of a goal could rarely get stuck repeating and again, which was in a delayed continuation of the party.
- In some situations, the AI team of the CPU would not try to recover the ball.
- The CPU IA team could sometimes take too long to run a free kick.
- When the ball is received through the chest after a high pass, it can bounce high enough in the air to cause a non-intentional player change.
- Possible stability problems that could occur during penalties pandas were addressed.
- Juvenile players could have been generated with arms of unrealistic proportions.
- The names and numbers of youth players did not appear in their uniforms during matches.
- In Player Career, OR and Pro positions could be changed involuntarily after editing them.
- When entering as a substitute at Player Career, tactics, game style and the equipment level of equipment could be reestablished.
- Juvenile players born after 2005 showed a date of birth of 1980 when they were edited.
- Sometimes, the progress of youth players could be stuck involuntarily.
- In some cases, the renewal of contracts could be applied to players with 1 year less than agreed upon in the negotiations.
- Edit a player's boots sometimes can make you wear gloves.
- During the matches, the skill meter now shows what actions contributed to its accumulation.
- 2 new stages were added. These will only be available after a server update. Follow @eafifadirect for updates on when it will be available in the game.
4 holiday games were added to Volta Arcade. These will only be available after a server update. Follow @eafifadirect for updates on when it will be available in the game.
In exceptional situations, some players could not match Volta Squads when they were grouped.
- Seeing the emerging window progress of the season, the correct level was not highlighted in the user interface, it was only a visual problem.
- The legend of the progress button of the season was not always present in the user interface.
- When trying to activate a career, it is possible that a simple skill movement has been carried out unintentionally.
- Closest to the pin and bucket ball party games may sometimes have used an unwanted camera angle.
- In some cases, a Volta Arcade tournament did not begin until at least one player left before the first game was held.
- The back screen of the season's progression party was not always correctly shown.
He did the next change:
- The reactions of the teammates from the CPU team were slightly reduced when trying to contain a player who is bargaining. This change only affects CPU teammates AI on teams with human players and does not affect practice matches.
He addressed the following problem:
- The mosaic customize was not correctly shown.
General, Audio and Visual
- Some kits, stadiums, sound effects, celebrations, announcement planks, sound effects, transmission packets, stadium slabs, crowds and balls were updated.
A total of 124-star heads were added and updated. These will only be available after a server update. Follow @eafifadirect for updates on when it will be available in the game.
When changing the right joystick input in the accessibility settings, you could not navigate some parts of the user interface.
- Some typographical errors were present in the user interface.
- Eat's videos did not always have sound.
- Some mosaics from the main menu did not always show the content planned.
- Parental control settings was not always available through FIFA Playtime.
- Some possible stability problems were addressed.
fifa22 is available via Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series S and Xbox Series X.
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