Apex Legends Season 12 Defiance Live, Published patch notes
Bands of the apex season 12 Delay Now it's live in the game, and the fans have a lot to wait! The new season presents a new legend in the shape of Mad Maggie, as well as a new limited time mode 9v9 called control. These additions will probably be the most exciting part of today's update, but Respawn Entertainment also added a series of error corrections, changes in quality of life and other improvements. Hopefully, these changes will make the experience more balanced in general. Complete notes of game patch. Official website can be found below:
- Patch notes
- Balance of weapons and equipment
- Rotation of supply drop
- Triple takes
- Flat line VK-47
- Albert LMG (revision)
- fully equipped rotation
- Weapons in the elaboration
- Correction of errors and quality of life
- Updates of private matches
Balance of legends
Drone View HUD and other quality of life updates:
- The state of the game was added (e.g., ring information, round timers), minimal, death information, team status and ping information to the DROP HUD.
- The old health presentation / cryptographic shield of the HUD of the DROP was reused to show the health of the drone itself.
- Survey Beacon markers are now shown in the world while drone is picked (as when controlling Crypto).
- The Neuralink Detection FOR of 160 → 240 degrees increased.
- Neuralink detection is now disabled while recovering the drone.
Surveillance Drop Changes:
- The deployment of the drone has received a redesign:
- Pressing the tactical button, Crypto sends the drone flying in a straight line in the direction of the Crypto view for a few seconds.
- If you are launched to a wall (or other geographical location), the drone will hit the wall and will be reoriented so that it is back to the wall.
- Crypto no longer accesses Drone View after implementing his drone in this way.
- Pressing and holding the [Tactical] the button will launch the drone forward in the same way, but then Crypto will immediately access Drone View.
- Drop's health of 60 → 50 was reduced.
- The HUD score for DROP has been adjusted to increase visibility.
- The HUD score for the drone is now always shown on the screen while the drone is deployed (instead of only when the drone was off the screen).
Crypto has been off the network in terms of selection rate. The objective of these changes was to make your kit more accessible and attractive. With a new deployment option, we reduce the health of the drones to avoid the reckless deployment of drones. Crypto remains a methodical and calculating legend, and the Hack Manual Piloting should remain the main way to access macro level recognition. The HUD updates from the drone view should also help here. Crypto has never been weak per se; We are aware of your strengths in the high-level game, and we will be attentive to your use and performance.
NOX gas traps Now you can destroy after detonation
- 150 CV.
- The detonated traps expire at 11 s (instead of 12.5 s)
- The effects of gas persist for two seconds after the destruction or expiration of the barrel (the gas particles still remain a little more as they dissipate)
Balance of weapons and equipment
Rotation of supply drop
Alternator SMG returns to the ground booty this season and takes its place the powerful Volt SMG of medium rank energy.
- The disruptive round jump was eliminated.
- Raised damage from 15 to 17
- The maximum size of the magazine increased from 28 to 30
Kinetic feeder: Triple Take and Pacifier
Sliding with Triple Take or Peacekeeper significantly accelerates the strangulation time and automatically recharges the rounds.
Rounds Hammer point - P2020, Mozambique and Re-45
Shatter Caps - Repeater 30-30 and Bock Arc
- Passively affects the shot from the hip for both weapons.
- ADS is still accuracy shot
- You can not activate / deactivate
- 30-30 Reduced pellet damage from 8 to 7
- Reduced arc shot damage from 12 to 11
- Elimination of projectiles growth of bullets
- Reduced damage from 23 to 21 per bullet
The return to the Triple Take booty has been really positive, but it is proving to be a bit ahead of the rest with its yield at a distance. We are eliminating the growth of bullet that retained from your days as a sniper to align it with other rifles Marksman.
Flat line VK-47
- Reduced damage from 19 to 18 per bullet
Albert LMG (revision)
- Reduced rampage damage from 28 to 26
- Reduced number of shots during the Revved state of ~ 40 A ~ 34
The January 13, 2022, we implemented a review for the infinite load error of Rampage and Sentinel. We take advantage of that opportunity to get an early rampage nerf. Taking note of these changes here for anyone who has been lost our previous message.
fully equipped rotation
- Added: RE-45, Triple Take, Pacifier, Prowler, Havoc
- Eliminated: Mastiff, Repeater 30-30, R-301, Car, Long Arc
Weapons in the elaboration
- VK-47 Flailing and Longbow DMR can now be manufactured by 30 rugs at any processing station.
- Weapons in processing can not be found on the ground.
- Artisan weapons come without accessories and with two ammunition boxes.
"As far as we continue to introduce new weapons and booties into the game, we must consider the impact on saturation of the booty and the ability to find specific pieces for equipment. With this change, we can keep the weapons available, but we give our floor booty a break. _
- The price of the kit was reduced from 20 to 15
- Assigned kinetic feeder to processing rotation
Correction of errors and quality of life
Warning: Can only detect less than 5000 characters
Some strange rules were corrected on how assists and deaths are determined and rewarded properly.
- Players who leave can no longer deny murders and assists. Reviver no longer restarts damage history.
Updates of private matches
- Observer: A lever was added to disable the transmission of deaths while on free camera.
- Observer: The visibility of the ring in the minimal was corrected.
- Observer: Calculations of deaths for the State and Statistics screen were corrected.
- The generation of statistics summary for equipment spaces with predetermined names was corrected.
- Club functions disabled in private games.
- Unique player IDs were added to the rear API to the game (the same IDs that are seen in the API in real time).
- Changes in the API in real time:
- The "Much ado Weapon" event was added. Displays the current element equipped by the player.
- Player names were added for SquadReminate Events and MatchStateEnd.
- Names of teammates were added for the observer switched event.
- Correction of elements that appear as "unrecognized".
- Arrangement for the Character selected event that is not completed with all players.
_Teams is currently available at PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, PC and Nintendo Switch. You can check all our previous game coverage here.
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